Bob Garfield on Stephen Colbert

Speaking of On The Media, Bob Garfield has an interesting take on Stephen Colbert’s somewhat chilly (or at least uneven) audience reaction at the White House Correspondent’s Association Dinner:

The question shouldn’t be “Why was Stephen Colbert so rude?” The question should be, “Why is the press gathering to toast a sitting politician in the first place, socializing with the government officials they’re supposed to be covering?” How cna you sit there in your formal wear over boeuf and cabernet and maintain an arms-length distance from the person less than an arms-length away from you? The problem with the White House Correspondent’s Dinner on Saturday was not the Master of Ceremonies it was the ceremony itself. Democracy requires a vigilant press. It doesn’t much need the Friar’s Club.

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What rights?

Guest-blogging for Larry Lessig, Tim Wu asks why movie studios pay for the rights to newspaper stories:

In 1997, the New York Times reported on the story of Tim “Ripper” Owens, who rose from being a lifelong Judas Priest fan to becoming the actual lead singer of Judas Priest…

Great writing and a great story. Good enough to inspire the 2001 film Rock Star, starring Mark Wahlberg and Jennifer Aniston, for which, I am told, Warner Bros. paid the New York Times for the movie rights.

But wait — what movie rights? According to basic copyright law, and as interpreted by the Supreme Court, the facts of Ripper Owen’s life are free to be used by anyone. There is, according to the law, almost nothing to purchase. Reading the story out loud during the film would be a copyright violation, but under U.S. law, little else would borrow the expression as opposed to the facts.

It’s a question I’ve asked myself a couple times in the past few months. The first time was when I saw a booth selling old historical photos at a local arts festival. The company, Photos of Old Amercia, had claimed to have a copyright on each of the photos, even though the woman in charge said she mostly found old pictures from libraries and collections and usually never had any clue who the original photographer was. Some of the photos have been retouched, and Photos of Old America would own the copyright on those changes. However, near as I can tell the company is itself violating the copyright on most of these photos, figuring (correctly) that they’ll probably get away with it.

The second time was when I learned about Zorro Productions, Inc., which decades ago bought all the rights to Zorro™, the legendary masked hero first introduced by Johnston McCulley in The Curse of Capistrano in 1919. Apparently if you want to make a play, movie, book or even appearance at a local mall about Zorro™ you have to license the rights from Zorro Productions first. But what rights? The copyright on The Curse of Capistrano expired ages ago and is in the public domain, as is the 1920 Douglas Fairbanks classic movie The Mark of Zorro. That leaves trademark law, which (in theory anyway) only applies so far as consumers might be confused as to the source or producer of a product or service. Raise your hands out there if you knew Zorro Productions, Inc. owned the licensing rights to Zorro™ before now, or would assume when you went to a Zorro™ movie that it would be protected by that company’s good name.

Unfortunately, in practice it doesn’t seem to matter what the law actually says. By licensing these non-existent rights, powerful companies like Sony Pictures gain a powerful threat over potential competitors, namely the ability to scare away financiers and potential partners with a simple cease-and-desist letter. When it comes to intellectual property, might makes rights is all too often the true law of the land.

Where’s Zorro when you need him?

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On demos and Heisenbugs

If I were to write a kind of How To Succeed In Business Without Really Trying kind of guide to giving demos of your research, it would probably include the following list of things to avoid:

  1. Infrastructure: the only time people notice the plumbing is when it doesn’t work, and the challenges involved are subtle and non-obvious. Stick with pretty interfaces that demo themselves.
  2. Multiple caches: Cached information can mask what’s really going on in a system and change the results from one demo to the next. This is even worse when some of those caches involve software that isn’t yours.
  3. Multiple threads: Multi-threaded applications are a bear to debug, and are a great way to introduce race conditions and deadlocks that invariably only pop up when you’re giving a demo to someone important.
  4. Anything involving networking: Networks are complex and cantankerous creatures that can fail for a number of reasons beyond your control.
  5. Wireless: That goes double for wireless. Especially since wireless acts differently when you’re in a room full of audience members who all have their own laptops out and broadcasting.
  6. Asynchronous communications: Throw in multiple machines (read: multiple potential failure points) where the same exact user action might produce different effects depending on the timing of how messages are sent and you’ve got a situation where you can successfully test the same demo 10 times in a row and still not know for sure if it’ll work on the 11th try.

Never one to take the easy route, my current research project contains every one of these features. No matter how many successful trials I run, I never really know whether this time it’ll go boom.

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Gone in 20 minutes…

From a short article in Left Lane News about how car thieves are using laptops to circumvent keyless-entry locks:

The expert gang suspected of stealing two of David Beckham’s BMW X5 SUVs in the last six months did so by using software programs on a laptop to wirelessly break into the car’s computer, open the doors, and start the engine…

While automakers and locksmiths are supposed to be the only groups that know where and how security information is stored in a car, the information eventually falls into the wrong hands.

This should come as a surprise to no one. What concerns me more is that such software is no doubt available not just to “expert gangs” but also the equivalent of script-kiddies who normally wouldn’t even be able to figure out how to hot-wire a ’69 Buick.

(Thanks to Regis for the link…)

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Fun with lasers

tacklind-laser-glove.jpg

At the Ambidexterous Magazine launch party last night, Chris Tacklind (of D2M, I think) was showing off his laser-diode glove. These things are lots of fun — I remember my group-mate Michael P. Johnson built one when I was at the Media Lab, and got good enough he could make little figure-8s with two fingers while the other dots circled around them.

Something I hadn’t seen before and liked even better was a sound-display toy Chris was playing with, but I forgot to take a picture that one (eit!). It was just a small cardboard tube with a balloon stretched across one end, and a laser diode shining onto a small mirror stuck to the end of the balloon. You’d speak or sing into the tube and the sound vibrations would show up as little laser shows on the wall in front of you. Use it as a drum and you’d get even cooler effects. (Chris goes around teaching kids to make these things — the one he had was made by a 10-year old.)

Now I want to install something like that into the bottom of the little dumbek drum I have. Stretch a membrane across the bottom of the drum and attach a laser pointer to the inside of the drum shining onto a mirror on the membrane such that it reflects up onto the underside of the white translucent drumhead. Aligned correctly, I bet I could get some fun lasershow-style patterns on the drum head on every beat. (Might need to modify the design if the membrane changes the sound too much — we’ll see.)

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